
Building This Website: My AI-Powered Development Experience
How I built octoio.dev using Claude as my AI development partner, and why it feels like being a PM with the world's most efficient team.
Highlighted thoughts, tutorials, and insights from my development journey.
How I built octoio.dev using Claude as my AI development partner, and why it feels like being a PM with the world's most efficient team.
Watch my latest insights on game development, programming techniques, and creative processes.
A deep dive into the quests and the general game loop.
I'm Octoio - I discovered programming in 2016 and haven't looked back since. I love building experiences that bring joy to people, from pandemic-era connection games to the multiplayer game I'm working on now. Coding is both my profession and my playground.
Web, mobile, backend systems
Unity, C#, interactive experiences
Machine learning, data science
Infrastructure, automation, scaling
The best experiences come from continuous exploration. I'm always learning, always experimenting. Whether it's a new language, a wild project idea, or a tool that solves an interesting problem - I build things that matter to people. My versatility across the full stack lets me bring ideas to life from any angle.
Discovered programming in my first CS class - instant brain expansion moment. Switched from Electrical Engineering to Computer Science, earning my CS Engineering degree. Coding became both hobby and profession.
Landed my first industry job and created my first project - a web-based game to bring people together during the pandemic. Learned the art of building experiences that connect people.
Started developing Fey (fæge), an ambitious online multiplayer roguelite. Built comprehensive tooling ecosystem spanning data pipelines, management interfaces, and game integration.
Launched the Octoio persona with my first devlog after hundreds of hours developing Fey. Now sharing the journey of building an online coop dungeon crawler while exploring creative programming projects.
OCaml-based data processing pipeline that validates JSON game data definitions, manages entity relationships, and generates type-safe C# code for Unity integration.
Modern web-based console for creating, editing, and managing game entities. Features entity-specific editors, multi-entity support, and comprehensive testing.
This portfolio website built with Next.js 15 and TypeScript. Features an interactive terminal, fuzzy search, MDX blog system, and comprehensive project showcase. Built collaboratively with Claude.
Let's build something amazing together. Find me on these platforms or drop me a line.